Interview: we find out why Dislyte is Lilith Games’ most ambitious title to date

Dislyte is not what you expect, trust us. A pop-fantasy RPG with a look like no other, it has clear inspirations but it’s also very much its own unique experience.

We spoke to Harry from Lilith Games about what a pop-fantasy RPG actually is is, tips for new players, and more.

Hi! Can you tell us your name and the role you played in the creation of Dislyte?

Hi, I’m Harry, the artistic director of Lilith Games and also the head of art and intellectual property at Dislyte. I’m excited to share more about our game with everyone, especially since pre-registrations are now open.

You describe the game as a “pop-fantasy RPG” – can you explain exactly why the game fits this specific genre?

We describe “pop fantasy” as something that has modern elements with a touch of whimsy. It’s about combining two great genres into one, which was a pleasant challenge for us as it’s not something we’ve seen a lot of others handle successfully.

The team were really excited to try this combination as we all share a passion for mythology, fantastic works and legendary tales and felt that telling them in a new and modern way would be a great way to go. to attract people. We wanted to create something that we always wanted to play, because again, there really aren’t many examples of what has been done before. That’s why we were bold enough to come up with the idea and create this new world.

What makes Dislyte unique in the RPG genre?

Uniqueness is one of the goals we strive to achieve. Our art, music, characters and concepts are all derived from a core of diverse inspirations. For art, we took inspiration from the aesthetics of vaporwave and acid-graphics. Musical direction comes from pop music, electro synths, and futuristic sounds that combine to create an energetic soundtrack perfect for the vibrant setting.

The characters, of course, are essential to the making of a unique game. We did extensive research on the history and backgrounds of these characters and found a way to give them our unique “pop-fantasy” makeover.

You mentioned aesthetics. How important is aesthetics in the game?

As fans of other Lilith titles know, we’ve set ourselves a high standard when it comes to art and graphic presentation. It’s not just about looking good, but also about telling great stories, conveying ideas and resonating with players. We’re not just trying to emphasize the creativity of our concept designs, but how they are ultimately presented and received by players.

We have invested a lot of resources in visual design and our visual technologies, from the first prototypes to experimenting with what our visual effects engine can do. We tried all kinds of different visual effects, for example “glitch art”, “Swiss minimalism”, “glass morphism” and so on. total of all the efforts of the visual teams.

That’s great. Was this look inspired in part by other sources, and if so, which ones?

Elements from all kinds of sources are present, from fashion and street culture to technology. It’s all part of creating established characters and concepts of mythology in a whole new way.

We want to stand up for limitless creativity and we are constantly reading, thinking and researching new ideas.

Let us come to the music; as you have presented, music is one of the specificities of Dislyte. How important is the soundtrack to the overall experience?

Looking at the early reactions of people to the game, we were happy to see how many people enjoyed the music. As we said earlier, “pop-fantasy” is the central idea of ​​Dislyte, and if we want to talk about popular culture, we can’t ignore music. It naturally occurred to us that we should make music a big part of the game from the start.

It wasn’t just about trying out different soundtracks. We firmly believe that the audiovisual experience as a whole is one of the key factors behind any new game that really hits the mark in the minds of new players. If you can make a very strong connection between the audio and the visual aspects of a game in terms of design, then this is the kind of thing that evokes emotions and resonates with the listener. That’s what really immerses people, or will immerse people, in this cool world that we’ve built.

Our audio team therefore focused on “viewable” audio techniques, which we then incorporated into the gameplay. It was really new to us, so we’re going to need some time to make it something we’re really happy with. Although time consuming and difficult, it is a rewarding challenge for us.

The game is partly based on myths and gods from different cultures, can you tell us more and why you chose them as your inspiration?

It has already been mentioned that our team is generally interested in pop culture and also big fans of the fantasy genre. We couldn’t wait to see what would happen if we tried to bring together all the different gods from different ancient mythologies, and then what would happen if we tried to inject them with some fashionable elements. So we carefully referenced various characteristics attributed to different mythological figures and then got down to business designing something that would work creatively for them in the game.

We wanted a really diverse cast of characters, something that we tried to incorporate into their visual design. That is, these mythological characters were given their own identity within Dislyte – they have their own journeys, their own goals, and make their own decisions in the world.

We believe, and hope, that the characters we have created will be both familiar and new to users around the world.

It looks good. What is your team most proud of in the final match?

We are all extremely proud of the result we have achieved, bringing these bold concepts together to create a unique world for Dislyte. To expand on that a bit, we’re very happy that we were able to bring together the amazing worldview, aesthetics and music into a wonderful package that we believe will really captivate gamers, and in the future we are also excited to work hard to polish the game and inspire everyone more with high quality content.

Do you have any tips or tricks for first-time Dislyte users?

Treat it like an adventure! Have fun discovering the exciting stories we have written for you and open your eyes to see iconic characters in a whole new way. A good tip for beginners would be to study each character carefully, as there is always more to the world of Dislyte than meets the eye.

By the way, will there be controller support for the game?

We never rule anything out, but for now, our focus is on making the game play the best it can on mobile.

Do you have anything planned in terms of future updates, and if so, can you give us details on what they might include?

We’re going to be incorporating a lot of new characters, new storylines, and we’re going to try some exciting new things when it comes to the different game modes.

I can’t give too many details about the different game modes, but I can say more about who players can expect to meet in their adventures with the game in the future.

We’re going to welcome new characters from other myths, and we’re going to be able to embark on a new story.

Thanks to Harry for their time. For the latest news on Dislyte, you can pre-register right now and also check the game official Facebook page.

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